Development DmC: Devil May Cry



tameem antoniades, game s director , writer, @ game developers conference 2014


the game officially announced capcom @ press conference during 2010 tokyo game show in september, confirming earlier rumour in may 2010 issue of game informer said fifth devil may cry game developed ninja theory. japanese capcom staff told western staff make game different direction. although previous game, devil may cry 4, commercial success staff thought rebooting series taking account how other game series had better sales. chose ninja theory, impressed work on heavenly sword staff thought work devil may cry game. ninja theory s creative director tameem antoniades stated dmc s system contain mechanics set him apart other action titles, in particularly bayonetta, developed platinumgames , directed creator of devil may cry, hideki kamiya. lead producer alex jones stated still wanted compete platinum in terms of gameplay , storytelling. idea of town being alive wishes kill player added new element never seen before in devil may cry series. actions of limbo town inspired previous devil may cry games, environments close whenever dante surrounded enemies. combat designer rahni tucker commented on how newcomers series have difficulties understanding how advance players classic devil may cry games perform several combos combined multiple skills , weapons. result, designed combat appeal newcomers perform elaborated combos, while still offering gameplay advance players enjoy.


most of game finished of april 2012 capcom aiding ninja theory in tweaking few aspects final product. capcom became heavily involved in combat system ensure character s responsive moves , add new air combos never seen before in franchise. development team included on ninety members ten of them being capcom. while capcom s hideaki itsuno oversaw project, jones , motohide eshiro acted producers. wanted aid ninja theory developers in making dmc play more previous devil may cry games. release of pc version delayed faster release of console iterations. however, ninja theory planning start launching of pc version shortly afterwards console version, aiming shortest gap possible. depended on time pc version finishes development. result of speculation regarding vergil being playable character, jones stated dante 1 controlled player.


dmc first ninja theory game written tameem antoniades. dante s design meant similar ones previous games, capcom told ninja theory staff had different appeal younger demographic. while original dante design japanese perspective, new 1 made western perspective. final model inspired christopher nolan s film dark knight tameem antoniades ninja theory commented wished make character realistic. in interview published official xbox magazine jones explained has received numerous death threats in form of comic books , metal song due controversial decision reboot series. antoniades responded criticism stating not change design character supposed fit within game s setting. antoniades stated gameplay similar previous devil may cry games. in november 2011, extended trailer , new concept art released. in may 2012, capcom announced expect game ship 2 million copies ending of fiscal year without giving yet proper release date. music game composed electronic groups noisia , combichrist. playable demo released on 20 november 2012.


in december 2014, capcom announced definitive edition of game being released playstation 4 , xbox one. game contain numerous new improvements , features such 1080p resolution , 60 fps frame rate, rebalanced gameplay, downloadable content available previous generation versions, new bloody palace mode vergil, turbo mode gives 20 percent boost game speed, hardcore mode increases game s difficulty, gods must die difficulty level wherein enemies use devil trigger , deal 2.5 times normal damage, must style mode wherein enemies can damaged when style rank s , above, new costumes unavailable previous versions, updated trophies , achievements, , new leaderboards hardcore mode.








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